Destiny 2 has removed skill-based matchmaking for most PvP modes

Destiny 2 players that have grown frustrated by the implementation of skill-based matchmaking can finally breathe easy. Bungie has removed the system from almost all Crucible playlists. Skill-based matchmaking will remain in the two main competitive playlists: Survival and Survival: Freelance. As well, the Elimination Destiny 2 Crucible playlist will keep its skill-based matchmaking system. All other Destiny 2 Crucible playlists, however, have had skill-based matchmaking system removed in a server-side change made by Bungie. This includes the basic playlists and will also presumably include Iron Banner when it returns for Season Skill-based matchmaking has been a contentious feature for numerous multiplayer games, but especially in Destiny. The goal of the system is to keep players challenged, but it also has a ton of flaws.

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For some players who have been playing Destiny for long enough to have maxed out their characters, the only thing keeping them returning to the game is Crucible matches, but problems with lag can be enough to send even the most die-hard players to another game. Obviously, developer Bungie wants to avoid this at all costs. When the latest expansion to the game, The Taken King , was launched last year, it brought with it a new system to evaluate player skill, Bungie community manager DeeJ wrote in a blog post earlier this week.

Since then, the company has been tweaking matchmaking to focus on both skill and connectivity, in order to ensure challenging matches that are relatively lag-free. Starting today at 10 am PT, Bungie will be deploying new matchmaking settings, which will be exclusive to Iron Banner to start.

had a massive number of active players in its PVP modes, specifically Iron Banner. Even on the last day of the event, 15% of everybody playing were in Iron​.

That’s twice the amount of people playing Strikes, Nightfall, Raids, or Gambit. For comparison, if we look back at July of , the PVP population was k, less than half of what it is today. So while there was an increase, it should also be considered that this is a new season where everybody is trying to hit the new max power level. Especially now that skill-based matchmaking has been turned off. For most events in Destiny 2, I like to play solo. But as a competitive player with a paltry 0.

The balance definitely felt off in solo play thanks to the abandonment of skill-based matchmaking, with no new system to replace the old flawed one. Still, Iron Banner keeps you constantly working toward a goal by rewarding you with a Pinnacle drop simply for playing, win or lose. This is a mode for the top echelon of players in which they claim a card that tracks wins and losses before fighting in 3v3 battles in the hopes of getting a string of seven consecutive victories.

Cheaters and shady businesses aside, the main problem that gets in the way of my enjoyment are those near-professional-level players being mixed in with the general population and slaughtering everybody with impunity. It is exhausting to be having a series of great and close games only to be crushed in a 5 – 0 game where you’re clearly outmatched, or faced against straight-up cheaters who are under-leveled but still hitting every sniper headshot.

Currently, even high-level players like Aztecross are choosing to hop in on Fridays because the pool is bigger and you have a chance when the odds are stacked against you. The argument against matchmaking of this type in Destiny 2 was made irrelevant, in my opinion, given the tremendous success of the Freelance option.

Destiny matchmaking news

Destiny 2: Has a Hug That’s twice the amount of people playing Strikes, Nightfall, Raids, or Gambit. For comparison, if we look back at July of , the PVP population was k, less than half of what it is today. Add to Chrome. Sign in.

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Bungie recently revealed that they were removing skill-based matchmaking from all but the most competitive of PVP modes for a number of reasons. At the heart of all this reasoning was the core gameplay concept that loading times would be smaller between matches, because it would take less time to match Guardians up against one another. In Destiny 1 there was no skill-based matchmaking. It was fun and frantic, and all the more satisfying when you managed to completely destroy a Guardian who was way ahead of you in level of Power Level.

It was also great to see a Guardian with the best Exotic of the moment get completely owned by someone with a common rarity weapon, which I did a lot. Still, at least now this feature has been removed. Image Source: PC Invasion. I’m an avid Destiny 2 fan and player. I fell in love with Destiny 1 during the early alpha and have been hooked by the universe ever since. I really enjoy playing with other Guardians, speculating about the lore, and writing about as much of the Destiny universe as I can.

Its not fun. I have found the games to be terribly uneven. I am a completely average player and find no joy getting killed by the same super high level player 20 times in a match.

Destiny 2 drops skill-based matchmaking from most PvP modes

The weapons shown in the image be earned during the Iron Banner event. Bungie will officially confirm the first Fireteam early next week. Before the holidays kicked off, Bungie announced sandbox changes were in the works for January. The majority of the changes relate to abilities, which means some Supers are getting buffed.

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Subscribe for official updates from Stadia employees, and join in on the conversation with your fellow community members. A full list of currently available games on Stadia. Question Any official news on the matchmaking of keyboard and mouse vs controller for pvp fps? I plan to play Stadia on my tv with Chromecast but they said it only support the stadia controller Since I like fps pvp games, i would be at a disadvantage if I play agaisnt player with keyboard and mouse.

Does anyone had the chance to ask the developper about this issue and if they plan to put controller player agaisnt controller player? I think this would be up to the individual video game developers instead of Google themselves. That said, I assume it will probably work the same as it currently does on consoles. Anyone who plays with keyboard and mouse will only get matched with others using keyboard and mouse.

That’s how it works on PS4 and Xbox currently to my knowledge. I find that keyboard and mouse give a big advantage on vertical movment and precision.

Destiny 2 Competitive Matchmaking Will Change on January 15th

Jump to navigation. Destiny has a thriving social ecosystem thanks to its many online multiplayer activities which sadly means there are a few bad apples within the bunch. In addition to fixing bugs and making tweaks to the difficulty of certain strikes two different Mars Strikes, Dust Palace and Cerberus Vae III, are having their difficulty lowered , Bungie has also taken disciplinary action against players who frequently go idle while participating in a PvP Crucible match or a Strike.

Those who have been found guilty of multiple infractions of purposeful toxic behavior in matchmaking activities will be issued a temporary ban from the activity in which they were found to be idling the most.

Destiny 2: Shadowkeep’s new matchmaking might help you avoid latest PC gaming guides, news, and reviews, follow PCGamesN on Twitter.

This is not very intuitive, as it would be considered normal to play against people of a comparable skill. Well, it is a bit more complicated than that. Skill-based matchmaking has become a controversial topic in most multiplayer games. In Destiny, for example, skill-based matchmaking results in longer waits for matches.

Game modes such as Trials of Osiris were not based on skill to begin with, but rather on the wins on your ticket, so they will remain like this. Bungie said that some of their goals include the shortening of queue times, the improvement of the connection quality of matches and providing more places where the outcome of the match is less important than actually enjoying the experience of playing. Bungie has also declared that they are trying to play into the strengths of Crucible, which is a fast-past, chaotic action game.

Crucible matches sometimes suffer from laggy players which are one continent away and they are just warping all over the place.

Blaming Crucible losses on lag? Destiny matchmaking tweaks aim to fix that

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Destiny News – Bungie’s Skill Based Matchmaking response, plus my thoughts.